Guild Tenets

Work in progress...

Guild Charter

The Guild started on 12/07/2014 by a man with a vision. He saw a missing aspect to the game, the aspect of player based criminal organizations. He decided to create a guild based off the Infamous Dark Brotherhood. With this goal in mind, the guild started to recruit assassins, train them in the ways of shadow, and start them off on their career killing sprees. These members have proven their worth many times on the battlefield and within the world. Whether we play solo or as a group, we strive in combat, and do our best when our very lives are on the line. We hold no formal alliances, and take members of every race, faction and experience. Our family is our life, Our friend is shadow, Our message is death, and We are its bringers.

 

Guild Ranks

 

Officer Positions

 

All Members who will be going for an officer position are required to be in the guild for at least a 2 week trial period. The only exception to this rule is if their is a unanimous vote of all other officers to allow a member to gain an officer rank.

The Guild is not just run by a single voice, but by a council of 5 officers. These officers will make important decisions that directly effect all members by way of votes within the council. Many of these votes will have an open voting system within the site that will allow us to hear everyones thoughts, but all final decisions will be decided by these 5 members.

 The Council

  1. Shadow Master  - The Shadow Master is Sir Henry Morgan AKA DJ Kuma. He started this guild with the sole intention of creating a spot for players from all over the world, of all races and all factions to find a new home away from home. The Dark Brotherhood was always his favorite part of skyrim and it greatly saddened him when Elder Scrolls failed to add the brotherhood into the launch of the game. He decided what better way to create not only a "Dark Brotherhood" but a spot for players to collaborate and work together to get themselves to end game levels and start ruling the world of tamriel. This position will be held by Sir Henry Morgan until he decides to give it up to a guild member of his choice to keep the legacy of the guild going. The shadow master is also the tie breaker for any council held votes, and is one of the voices on the council that leads the guild. The Shadow Master is also in charge of the website, and can assign members to a website team to run the site in his absence.
  2. Der Morder (The Murderer) - PVP Commander. He is one of the leading voices on the battlefields of tamriel. He is in charge of creating scheduled PVP events, helping create small death squads that work well together on the battlefield, and is the leader of the Silencers. He shall have PVP on his mind at all times, but remember even the commander of PVP must be well informed and familiar with the entireity of the map, and will many times be seen travelling around the world, questing, leveling and helping out other members get to the end game levels so we can be more effective on the battlefields.
  3. Scythe Of Sithis- The scythe of sithis is one of our all around council members. He will focus on all aspects of gameplay, maybe never becoming a master in any one craft but will have knowledge of all. He is the rock in which the guild lies upon. he will be in charge of helping out guild members reach their goals within the game, leading dangerous delving missions and crucial capturing missions in PVP. He is one of the heads of the guild bank as well, and will be the one that goes and finds our guild traders to bid on, and help bolster the banks capacity.
  4. Listener- The Listener is one of our more attuned members. The position is held by the one lucky enough to still hear the thoughts of our once forgotten night mother. He shall assign assassination contracts within the world from a list of names that have been chosen either by fate or by design but always portrayed to him by the night mother. He shall be one of the prominent members on the battlefield, and one of our more elite assassins. he is the only one authorized to make guild payouts for any reason, be it contract completetion or prize.
  5. The Grand Inquisitor- The Grand Inquisitor is the guilds formal Judge and one of the formal recruiting officers. The Grand inquisitor has full power to remove members, start up investigations into probelms the guild/members have been having and has the power to send names to the listener to be added to fthe formal assassination list. The Grand Inquisitor is also in charge of making sure members get their proper rank assigned to them when they join the guild.

Members

  1. Black Hand - The Black Hand are an elite group of 5, representing the fingers of a hand, that specialize in PVE combat. these elite assassins and wanderers come from all over the world to represent the power the dark brotherhood has over the world. These members will be the go to guys for helping out with world bosses, delves, map completeion, finding lore and shards, and will be our questing legends.
  2. Silencers- where the Black Hand are the fingers the Silencers are the nails. These elite assassins make up some of our best and most dedicated PVP players. They will be some of the captains on the battlefield, leading our assassins on emperor killing missions, scroll stealing and capturing of important objectives all around the map. The Silencers will be your go to people for anything PVP, and will be some of the best assassins our guild has to offer.
  3. Crimson Guardians- They are the tanks within our ranks, so you can easily identify who is a tank character mainly.
  4. Assassins- They are the Damage dealers within our ranks, so you can easily identify who is a DPS character mainly.
  5. Death Defyers- They are the healers within our ranks, so you can easily identify who is a healing character mainly.

Guild Tenets

 

 

 

I.Guild Rules

 

 

 

II.Guild Chat Guidelines

 

 

 

III.Event scheduling and Grouping

 
No FB Yes FB Hand (smaller) Lap 40.063em Desk 64.063em Wall 90.063em